Who am I?
Creative and detail-oriented Game Designer with a particular focus on prototyping and synergising gameplay mechanics across multiple game design disciplines, with a keen eye for finding ways for gameplay to enhance player engagement with the belief that games can provide more than just entertainment, but that they can also be used as tools to support people struggling with mental health problems. Adept at collaborating with multidisciplinary teams to bring concepts to life from prototype to polished product.
I have recently graduated from Nottingham Trent University with a BSc in Games Production and have also completed a short course with the IN4 Group for advanced learners within the Unreal Engine.
Check out my socials for tutorials, trailers and links to my prototype games.
In this video I show off how I made footstep sounds play every time my third-person character takes a step and how I made those sounds play a different sound cue depending on the material they are walking on.